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May 18, 2011

Volumetric TimeLine

This is an old project.
Credit goes to Benoit Bolsee and Dalai Felinto for helping me.

I recently realised that Toneburst has actually made something very similar to this before called Time Cube

May 4, 2011

Procedural Animation System video3 - IK

a third update for my 2D procedural bipedal locomotion system featuring Inverse Kinematics.
You can see that limbs don`t stretch anymore and animation looks a lot more natural now. Though at the moment the "walker" is oriented left only :P, and he walks now also backwards.
I will fix that.

May 2, 2011

Procedural Animation System video2

here is a second update to my 2D procedural bipedal locomotion system for BGE.
Added foot (spheres) for the character so now I got basic walk/run cycle. The correct knee position is not yet implemented. What i have here at the moment is just a bezier curve drawn from hip to foot. so the white stick figure is a rough visual representation of how it may look in the future when it`s done.

May 1, 2011

first steps - 2D procedural bipedal locomotion

I am doing a fully procedural animation system for a platformer game. Here you can see an early work in progress concept for foot placement.

Yellow lines show player velocity and step height, green and red cubes represent footprint placing on ground.



more of this soon..