This is a water shader I am working on in my spare time. The work is based on my own observations of water characteristics and written from a scratch. It is still a work in progress.
Right now the water surface is a plane, but support for real geometry waves is on its way.
Due to my old computer I am currently on, I am almost unable to capture a video with decent framerate, but the shader uses simple calculations and runs very well on even 6 years old mid-end hardware.
thread on BlenderArtists HERE
known issues and bugs:
- OpenGL clipping plane is not working on some GPUs
- mouselook goes wacko on some BLender versions but works fine in others
- some are reporting that sun-grab is not working
- and for some it does not open blend at all..