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September 12, 2012

//status update 03 & RGP day 6

it`s been a while, but no worries - the racing game project and BGE Candy is progressing. Slowly though as the spare time passes with friends and grasping the last summer days before I go back to France next week. After that aside from the job I am fully focusing again on RGP and BGE Candy.

RGP day 6

After a few days of intensive tinkering with vector math, I finally found a perfect solution to get barycentric coordinates of the track (I explained about this coordinate concept in the previous post)

I found rayCast() function in Blender`s Python API which also fetches UV coordinates of the ray intersection point. So now all I need is to UV map the race track, shoot a ray from vehicle down to track`s vertical tangent and voila we get vehicles relative position on the track.

I also made a simple racetrack trajectory recording system that records position and speed of the car at current segment. When it is recorded it saves it to a list and AI linearly interpolates between the points.

That`s it for now.

3 comments:

  1. I cant wait to play this!!! Does the game have a website? Also wondering if there is a website/information-hub for the BGE Candy Branch? Have you decided not to continue with the screen casts? I would love to see them continue.

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    Replies
    1. the game does not have a website yet (I might make one whenever I feel it is developed enough). Right now everything game related I am posting here in the blog. Same goes for the Candy Branch. I am continuing with screen casts although there has been not much to screen cast yet. Stay tuned, I will try to make something during next days.

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  2. Glad to hear somw news! Just wanted to say that I loved your artwork and the art direction.

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