I have a new PC computer and this is a milestone for the development for BGE and my racing game. Finally I can to some more quality screen capture, and the first ones to show you are - area lights!
As soon as I saw Arkano22`s implementation of area lights in gamedev.net forums I knew Blender must have it in GE! This is a slightly modified version of Arkano22 technique, the biggest differences are the smoother light falloff and specular reflection glossiness variations based of the reflecting surface properties and distance, and of course - the texture support!
video showing how to set-up them:
win32 build: https://dl.dropbox.com/u/11542084/Blender246AreaBuild.zip